#pragma bank 255

#include <gbdk/platform.h>
#include <stdint.h>

BANKREF(sound_gbstudio_sfx_sav_00)
const uint8_t sound_gbstudio_sfx_sav_00[] = {
0x31,0b01111001,0x40,0xB8,0x7B,0x87,0x31,0b01011001,0x80,0xBA,0x87,0x31,0b01011001,0x40,0xB6,0x87,0x31,0b01011001,0x80,0xB1,0x87,0x31,0b01011001,0x40,0xAC,0x87,0x31,0b01011001,0x80,0xA7,0x87,0x31,0b01011001,0x40,0xA2,0x87,0x31,0b01011001,0x80,0x9D,0x87,0x31,0b01011001,0x80,0x97,0x87,0x31,0b01011001,0x80,0x90,0x87,0x31,0b01011001,0x80,0x8A,0x87,0x31,0b01011001,0x80,0x83,0x87,0x31,0b01011001,0x80,0x7B,0x87,0x31,0b01011001,0x80,0x73,0x87,0x31,0b01011001,0x80,0x6B,0x87,0x31,0b01011001,0x80,0x62,0x87,0x31,0b01011001,0x80,0x59,0x87,0x31,0b01011001,0x80,0x4F,0x87,0x31,0b01011001,0x80,0x44,0x87,0x31,0b01111001,0x80,0xA8,0x39,0x87,0x31,0b01111001,0x80,0x98,0x2D,0x87,0x31,0b01111001,0x80,0x88,0x21,0x87,0x31,0b01111001,0x80,0x78,0x14,0x87,0x71,0b01111001,0x80,0x68,0x06,0x87,0x03,0b00101001,0x00,0xC0,0b01000100,0xFF,0b00000111
};
void AT(0b00000010) __mute_mask_sound_gbstudio_sfx_sav_00;

BANKREF(sound_gbstudio_sfx_sav_01)
const uint8_t sound_gbstudio_sfx_sav_01[] = {
0x31,0b01111001,0x80,0xB8,0x0A,0x86,0x31,0b01001001,0x80,0x86,0x31,0b01001001,0x80,0x86,0x31,0b01001001,0x80,0x86,0x31,0b01011001,0x80,0x27,0x86,0x31,0b01011001,0x80,0x42,0x86,0x31,0b01011001,0x80,0x5B,0x86,0x31,0b01011001,0x80,0x72,0x86,0x31,0b01011001,0x80,0x89,0x86,0x31,0b01011001,0x80,0x9E,0x86,0x31,0b01011001,0x80,0xB2,0x86,0x31,0b01011001,0x80,0xC4,0x86,0x31,0b01011001,0x80,0xD6,0x86,0x31,0b01011001,0x80,0xE7,0x86,0x31,0b01011001,0x80,0xF7,0x86,0x31,0b01011001,0x80,0x06,0x87,0x03,0b00101001,0x00,0xC0,0b01000100,0xFF,0b00000111
};
void AT(0b00000010) __mute_mask_sound_gbstudio_sfx_sav_01;

BANKREF(sound_gbstudio_sfx_sav_02)
const uint8_t sound_gbstudio_sfx_sav_02[] = {
0xB1,0b01111001,0x80,0xB8,0x39,0x87,0xB1,0b01111001,0x80,0xA8,0x9D,0x87,0xB1,0b01111001,0x80,0x98,0x39,0x87,0xB1,0b01111001,0x80,0x88,0x9D,0x87,0xB1,0b01111001,0x80,0x78,0x39,0x87,0xB1,0b01111001,0x80,0x68,0x9D,0x87,0xB1,0b01111001,0x80,0x58,0x39,0x87,0xB1,0b01111001,0x80,0x48,0x9D,0x87,0x03,0b00101001,0x00,0xC0,0b01000100,0xFF,0b00000111
};
void AT(0b00000010) __mute_mask_sound_gbstudio_sfx_sav_02;

BANKREF(sound_gbstudio_sfx_sav_03)
const uint8_t sound_gbstudio_sfx_sav_03[] = {
0x71,0b01111001,0x80,0x88,0x59,0x87,0x71,0b01101001,0x80,0x98,0x87,0x71,0b01111001,0x80,0xA8,0x83,0x87,0x71,0b01101001,0x80,0xB8,0x87,0x31,0b01011001,0x80,0xC1,0x87,0x31,0b01001001,0x80,0x87,0x71,0b01001001,0x80,0x87,0x71,0b01011001,0x80,0xD6,0x87,0x03,0b00101001,0x00,0xC0,0b01000100,0xFF,0b00000111
};
void AT(0b00000010) __mute_mask_sound_gbstudio_sfx_sav_03;

BANKREF(sound_gbstudio_sfx_sav_04)
const uint8_t sound_gbstudio_sfx_sav_04[] = {
0x71,0b01111001,0x40,0xB8,0xB6,0x87,0x71,0b01011001,0x40,0x6B,0x87,0x71,0b01111001,0x40,0x08,0xB6,0x87,0x71,0b01101001,0x40,0x98,0x87,0x71,0b01011001,0x40,0x6B,0x87,0x71,0b01111001,0x40,0x08,0xB6,0x87,0x71,0b01101001,0x40,0x78,0x87,0x71,0b01011001,0x40,0x6B,0x87,0x71,0b01111001,0x40,0x08,0xB6,0x87,0x71,0b01101001,0x40,0x58,0x87,0x71,0b01011001,0x40,0x6B,0x87,0x71,0b01111001,0x40,0x08,0xB6,0x87,0x71,0b01101001,0x40,0x38,0x87,0x71,0b01011001,0x40,0x6B,0x87,0x71,0b01111001,0x40,0x08,0xB6,0x87,0x71,0b01101001,0x40,0x18,0x87,0x71,0b01011001,0x40,0x6B,0x87,0x03,0b00101001,0x00,0xC0,0b01000100,0xFF,0b00000111
};
void AT(0b00000010) __mute_mask_sound_gbstudio_sfx_sav_04;

BANKREF(sound_gbstudio_sfx_sav_05)
const uint8_t sound_gbstudio_sfx_sav_05[] = {
0x71,0b01111001,0x80,0xB8,0x9D,0x87,0x71,0b01011001,0x80,0xAC,0x87,0x71,0b01011001,0x80,0xBE,0x87,0x71,0b01111001,0x80,0x08,0x90,0x87,0x71,0b01111001,0x80,0xA8,0x39,0x87,0x71,0b01011001,0x80,0x44,0x87,0x71,0b01011001,0x80,0x7B,0x87,0x71,0b01111001,0x80,0x08,0x21,0x87,0x71,0b01111001,0x80,0x98,0x72,0x86,0x71,0b01011001,0x80,0x89,0x86,0x71,0b01011001,0x80,0xF7,0x86,0x71,0b01111001,0x80,0x08,0x42,0x86,0x71,0b01111001,0x80,0x88,0xE5,0x84,0x71,0b01011001,0x80,0x11,0x85,0x71,0b01011001,0x80,0xED,0x85,0x71,0b01111001,0x80,0x08,0x83,0x84,0x71,0b01111001,0x80,0x78,0xC9,0x81,0x71,0b01011001,0x80,0x23,0x82,0x71,0b01011001,0x80,0xDA,0x83,0x03,0b00101001,0x00,0xC0,0b01000100,0xFF,0b00000111
};
void AT(0b00000010) __mute_mask_sound_gbstudio_sfx_sav_05;

BANKREF(sound_gbstudio_sfx_sav_06)
const uint8_t sound_gbstudio_sfx_sav_06[] = {
0x31,0b01111001,0x80,0xB8,0xF7,0x86,0x31,0b01011001,0x80,0xE7,0x86,0x31,0b01011001,0x80,0xD6,0x86,0x31,0b01011001,0x80,0xC4,0x86,0x31,0b01011001,0x80,0xB2,0x86,0x31,0b01011001,0x80,0x9E,0x86,0x31,0b01011001,0x80,0x89,0x86,0x31,0b01011001,0x80,0x72,0x86,0x31,0b01011001,0x80,0x5B,0x86,0x31,0b01011001,0x80,0x42,0x86,0x31,0b01011001,0x80,0x27,0x86,0x31,0b01011001,0x80,0x0A,0x86,0x31,0b01011001,0x80,0xED,0x85,0x31,0b01011001,0x80,0xCE,0x85,0x31,0b01011001,0x80,0xAC,0x85,0x31,0b01011001,0x80,0x89,0x85,0x31,0b01011001,0x80,0x63,0x85,0x03,0b00101001,0x00,0xC0,0b01000100,0xFF,0b00000111
};
void AT(0b00000010) __mute_mask_sound_gbstudio_sfx_sav_06;

BANKREF(sound_gbstudio_sfx_sav_07)
const uint8_t sound_gbstudio_sfx_sav_07[] = {
0xB1,0b01111011,0x2A,0xB8,0x68,0x80,0xB1,0b01111011,0x2A,0xA8,0x78,0x80,0xB1,0b01111011,0x2A,0x98,0x88,0x80,0xB1,0b01111011,0x2A,0x88,0x98,0x80,0xB1,0b01101011,0x2A,0x78,0x80,0xB1,0b01111011,0x2A,0x58,0xA8,0x80,0xB1,0b01111011,0x2A,0x38,0xB8,0x80,0xB1,0b01111011,0x2A,0x18,0xC8,0x80,0x03,0b00101011,0x00,0xC0,0b01000100,0xFF,0b00000111
};
void AT(0b00001000) __mute_mask_sound_gbstudio_sfx_sav_07;

BANKREF(sound_gbstudio_sfx_sav_08)
const uint8_t sound_gbstudio_sfx_sav_08[] = {
0xF1,0b01111011,0x2A,0xB8,0x00,0x80,0x31,0b01011011,0x2A,0x10,0x80,0x71,0b01011011,0x2A,0x20,0x80,0xB1,0b01011011,0x2A,0x30,0x80,0xF1,0b01011011,0x2A,0x40,0x80,0xF1,0b01011011,0x2A,0x50,0x80,0x40,0xF1,0b01011011,0x2A,0x60,0x80,0x80,0xF1,0b01011011,0x2A,0x70,0x80,0x80,0xF1,0b01011011,0x2A,0x80,0x80,0x80,0xF1,0b01111011,0x2A,0x98,0x90,0x80,0xF1,0b01101011,0x2A,0x78,0x80,0xF1,0b01101011,0x2A,0x58,0x80,0xF1,0b01101011,0x2A,0x38,0x80,0xF1,0b01101011,0x2A,0x18,0x80,0x03,0b00101011,0x00,0xC0,0b01000100,0xFF,0b00000111
};
void AT(0b00001000) __mute_mask_sound_gbstudio_sfx_sav_08;

BANKREF(sound_gbstudio_sfx_sav_09)
const uint8_t sound_gbstudio_sfx_sav_09[] = {
0x72,0b01111001,0x00,0x08,0xBA,0x87,0b01111011,0x2A,0xB8,0x68,0x80,0xB2,0b01001001,0x00,0x87,0b01011011,0x2A,0x40,0x80,0x32,0b01001001,0x00,0x87,0b01011011,0x2A,0x30,0x80,0x32,0b01001001,0x00,0x87,0b01011011,0x2A,0x20,0x80,0x32,0b01001001,0x00,0x87,0b01011011,0x2A,0x28,0x80,0x32,0b01111001,0x00,0x48,0x73,0x87,0b01011011,0x2A,0x00,0x80,0xB2,0b01111001,0x00,0xB8,0xBA,0x87,0b01001011,0x2A,0x80,0xB2,0b01011001,0x00,0xAC,0x87,0b01101011,0x2A,0x08,0x80,0xB2,0b01011001,0x00,0xB1,0x87,0b01001011,0x2A,0x80,0xB2,0b01011001,0x00,0xB6,0x87,0b01011011,0x2A,0x60,0x80,0x04,0b00101001,0x00,0xC0,0b00101011,0x00,0xC0,0b01000100,0xFF,0b00000111
};
void AT(0b00001010) __mute_mask_sound_gbstudio_sfx_sav_09;

